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Music Mind Games, Grand Staff Cards

Catalog Number: MMGGS

Price: $14.45

Description

The grand staff cards are used with beginning to advanced games to teach students (ages 2 - adult) about the staff, the clefs, the names of the lines and spaces, and much more. Instead of being used as flash cards, the grand staff cards become fun companions in a variety of games for learning, remembering and reviewing the staff.

The goal of the Music Mind Games approach is to help students learn to know both clefs equally well, to understand intervals on the staff, to use octaves as reference notes, to feel comfortable with ledger lines, and to name each note on sight rather than by counting from a note they know or by reciting mnemonic devices.

About the Grand Staff Cards

A set of grand staff cards contains 19 treble clef and 19 bass clef cards that include outer and inner ledger line notes. The grand staff is slightly modified so the space between the two clefs is only enough for the three notes found between the clefs: B, middle C, and D. This makes it easier for students to learn the relationship between the two staves.

The 13 reference cards contain the following information:

  • tips for learning the staff
  • game The Five C's from the book Music Mind Games
  • bass, alto and treble clefs together on one staff
  • open strings on the violin, viola, cello and bass
  • treble clef with notes originating from G
  • bass clef with notes originating from F
  • alto clef with notes originating from C
  • symmetrical arrangement of the C notes
  • octave placement for each note A, B, C, D, E, F and G (notes are not labeled)

When used with games from the book Music Mind Games, these cards help students:

  • learn about the staff and clefs names
  • learn the difference between a line and a space
  • learn the names of the notes on the grand staff
  • practice intervals
  • learn the relationship of the notes in the different clefs to their instruments
  • practice triads and inversions

The grand staff cards are used in combination with alphabet cards, staff slates, clefs and ledger lines, accidentals, cardboard keyboards, magic notes and magic wands.

You can use the grand staff cards to play such games as: Grand Staff Cards C's, C Slap, Let's Learn B, I'd Like to Sell a ..., Matching Staff to Instruments, Match This Card, Fish, Suspense Notes, War with Grand Staff Cards, and Slow Intervals.

Tips for Learning the Staff

One component of being a proficient sight-reader is to quickly recognize notes on sight and relate them to an instrument or singing pitch. Rather than teaching students jingles, teaching one clef at a time, or teaching lines and then spaces, Music Mind Game's approach is slightly different.

From the beginning, students study the treble and bass clefs at the same time. First they learn the five C’s on the grand staff: middle C, the two space C’s and the two ledger line C’s. Since these five C notes are symmetrically arranged on the grand staff, knowing the C notes in the treble clef makes it much easier to know the C notes in the bass clef. The five C's provide an excellent reference point for all the other notes.

Students enjoy practicing the five C notes using many games from the Music Mind Games book and Michiko's new games. The next step is to learn all the D’s and then all the B’s and play many games to learn them well.

As familiarity with the whole staff grows naturally, considerably less study is needed to learn the rest of the notes (E, F, G and A). During this time, students also play alphabet interval games, sight-sing and take dictation. Combined with regular sight-reading practice, they can comfortably learn the treble and bass clef at the same time and learn them equally well.

Features

  • Cards are sized so they are easy for students to handle.
  • Thirteen reference cards are included.
  • Tips for Learning the Staff and the game: FIND THE C's are included.
  • On several guide cards, a cute face on each clef helps direct students' eyes to the portion of the clef that indicates the line that shares the clef's name.
  • The backs of the cards are colorful and in the distinctive rainbow colors to make it easier to sort them for various games.
  • Colored borders help students stay focused.
  • The centers of each card are white so they are easier to read.


Table of Contents:


Publisher: Music Mind Game
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Artist:
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Catalog Number: MMGGS
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