Improvisation Games for Classical Musicians
Catalog: G7173
Price: $37.76
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500+ Non-jazz Games for Performers, Educators, and Everyone Else
Why don’t classical musicians improvise? Why do jazz players get to have all the fun? And how do they develop such fabulous technique and aural skills?
With these words, Jeffrey Agrell opens the door to improvisation for all non-jazz musicians who thought it was beyond their ability to play extemporaneously. Gently, step-by-step, Agrell leads through a series of games, rather than exercises. The game format takes the pressure off of classically trained musicians, steering them away from their fixation on mistake-free performance and introducing the basic concepts of playing with music itself instead of obsessing over a perfect rendition of a written score.
Agrell draws a startling analogy with sports that illustrates the absurdity of the traditional approach to classically-oriented music performance:
Imagine if basketball were played the way we perform music today.... The greatest games would be recorded and aspiring players would be required to learn a pro’s every move by reading a description of each move from a written chart. Nothing unplanned or unknown would be allowed to happen. No invention in the moment. No individual expression of ideas. No risking a series of less-than-perfect moves for the sake of imaginative play.
Starting with simple scale fragments, Agrell shows the way to break this artificial way of thinking about music making with an innovative approach to the business of creating melody, harmony, and rhythm, while working in tandem with others. This extensive collection of 566 games is for anyone and everyone who wants to learn to improvise, but has been afraid to try.
Improvisation Games for Classical Musicians can be used by solo individuals, groups from two to sixteen or more, and in classroom settings.
Jeffrey Agrell teaches horn, directs the Horn Choir, coaches chamber music, and performs in the Iowa Brass Quintet at the University of Iowa.
- Chapter 1. Introduction: Why Improvise?
- Chapter 2. Who Should Use This Book?
- Chapter 3. Suggestions for Use and Sample Lists of Games
- Chapter 4. Musical Training for Improvisation
- Chapter 5. Technical Training for Improvisation
- Chapter 6. The Are of Accompaniment in Improvisation
- Chapter 7. Introduction to the Games
- Chapter 8. Improvisation Game Techniques
- Chapter 9. Motivic Development Techniques
- Chapter 10. Quick-Start Improvisation Game Favorites
- Chapter 11. Warm-Up Games
- Chapter 12. Rhythm Games
- Chapter 13. Accent Games
- Chapter 14. Dynamic Games
- Chapter 15. Melody Games
- Chapter 16. Form Games
- Chapter 17. Harmony Games
- Chapter 18. Bass Line Games
- Chapter 19. Aural Games
- Chapter 20. Nontraditional Score Games
- Chapter 21. Conducting Games
- Chapter 22. Energy/Mood Games
- Chapter 23. Texture Games
- Chapter 24. Timbre Games
- Chapter 25. Composition Games
- Chapter 26. Depiction Games
- Chapter 27. Technique Games
- Chapter 28. Accompaniment Games
- Chapter 29. Style Games
- Chapter 30. Text Games
- Chapter 31. Storytelling Games
- Chapter 32. Miscellaneous Games
- Chapter 33. Improv Set-Ups
- Chapter 34. Extended Combination Games
- Chapter 35. Improvisation Principles
- Chapter 36. Improvisation Books, Articles, and Links
- Chapter 37. Constructing Improvisation Compositions
- Chapter 38. Comprehensive Musicianship Chart
- Chapter 39. Sound-Painting Gestures: The Basics
- Chapter 40. Chord Symbols Reference List
- Chapter 41. Scale Types: Study Groups
- Chapter 42. Scale and Chord Chart
- Chapter 43. Variants
- Chapter 44. Patterns and Scales
- Chapter 45. Cycles
- Chapter 46. Familiar Tunes
- Chapter 47. Musical Styles and Forms
- Chapter 48. Improv Starter Generator
- Chapter 49. Creative Percussion Instruments
Publisher: | GIA |
Composer/Author: | Agrell, Jeffrey |
Catalog Number: | G7173 |
Pages: | 354 |